close
Skip to main content
New: Stack Overflow For Agents. The next generation of knowledge exchange. Learn more
Filter by
Sorted by
Tagged with
0 votes
0 answers
65 views

I am working on an implementation of marching squares in OpenGL 4.3. The vertices are calculated using a compute shader and written to a buffer, which is read by the vertex shader using programmable ...
Rafael Amelines's user avatar
-2 votes
0 answers
205 views

I'm trying my own tiny shader lang which transpiles to GLSL. I'm using Raylib to handle OpenGL boilerplate. I cloned vcpkg and ran: .\vcpkg\bootstrap-vcpkg.bat vcpkg install raylib:x64-windows ...
Tanmay Kumar's user avatar
0 votes
1 answer
259 views

I'm working on a project that I'd like to implement a batch renderer for. I've tried enabling debug mode and have not been receiving any OpenGL messages let alone errors. I've tried using RenderDoc to ...
Michael's user avatar
2 votes
2 answers
168 views

I've been messing around with OpenGL/ModernGL in Python/Pygame, and after getting my images rendered to the screen, I have been having issues rotating them. I'm aware of the order that I need to ...
user32678267's user avatar
Advice
0 votes
4 replies
112 views

I am working on a project using GLSL shaders, and I would like to automate testing. My initial idea was to compare rendered output with a reference image (pixel comparison). However, this seems ...
eddy gardes's user avatar
0 votes
0 answers
33 views

I have a simple WebGL scene with a bunch of cubes instances created with Blender Geo Nodes and am trying to color them dynamically based on their instance ids. The problem is, if there are 15 ...
Mr.Coder's user avatar
-1 votes
1 answer
126 views

I'm using Python and PYSide6/OpenGL to create a GLSL shader, in this shader I want to have a time component. The boilerplate code for the shader is set up fine, and renders at expected. However I can ...
Remy's user avatar
Best practices
1 vote
1 replies
165 views

I have an array of simulation states that I want to pass to a fragment shader. In this scenario each state element should result in a pixel on the screen. In order to decide what the color of the ...
TinfoilPancakes's user avatar
Best practices
0 votes
0 replies
47 views

I need to display many (a lot) 3d trajectories with modernGL. For now, I chain the trajectories and I create two arrays only (one for all the vertices and one for their colors) that I pass as params ...
mike's user avatar
-2 votes
1 answer
44 views

In threejs, i'm working on a showerbase project using shader. One of my material got visible mineral veins on it and I noticed when it wrap around the border, the veins are not aligned. I made a ...
Idea's user avatar
1 vote
1 answer
474 views

I am new to graphics in general, so I am trying to learn from others. After drawing a triangle, a quad and then a sprite on top, I have been trying to get a batch of them on screen using instancing. ...
Abhijit Kar ツ's user avatar
1 vote
1 answer
367 views

I have freshly installed ursina in a virtual environment. I am trying to set up a basic scene with some lighting: from ursina import * class Pivot(Entity): def update(self): self....
AG-88301's user avatar
3 votes
1 answer
180 views

I'm trying to program a simple game in java using lwjgl and OpenGL but I'm not able to render a square to the window. Can someone help? The render function in render class is called evert frame and ...
Klaus Alles's user avatar
1 vote
1 answer
87 views

First of all, I'm using this library for post-processing in LibGDX: https://github.com/manuelbua/libgdx-contribs I added a new custom Effect to it by extending Filter and PostProcessorEffect. It's a ...
user38725's user avatar
1 vote
2 answers
174 views

I'm trying to make my own shader for a THREE.js project I'm working on, and I wanted to make a GLSL shader as part of it for one of the meshes in my scene. However, despite writing very basic code for ...
Gift G.'s user avatar

15 30 50 per page
1
2 3 4 5
548