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Very cool concept! I liked the storytelling approach and ink based combat. The stamping of the actions onto the wax adds a lot of flavor and immersion!

At the moment, the drawing aspect seems a bit decorative since there is not pressure that exists to interrupt your drawing focus. Other games I've played before with drawing spells were realtime and therefore had more pressure on the player. I still really enjoyed it though!

The quill and action resource is really creative along with the ink surge concept. I'm looking forward to how it's going to develop and interact with the rest of the game later.

The bookmarking bits were still a little confusing to me as I'm still not sure what effects on the pathing it really had?

I also think it would be cool if the environment outside of the book was a little interactable as well such as putting out the candle lights or some other things, maybe a bit similar to hearthstones boards.

Overall very much enjoyed this little demo and am looking forward to seeing it develop further!

Thank you for the kind words and the thoughtful feedback, really appreciate it!

First Pages is very much a preview of the concept and is deliberately quite on rails. A lot of the things you've picked up on, including the world around the book, the desk and the wider Scriptorium, are intended to become much more interactive in the full game.

The bookmarks also become much more important once the Codex opens up. Each run the book changes and adapts, and bookmarks let you mark pages/rooms you may want to find your way back to. That's where the choose-your-own-adventure side of Inkarn8 really starts to come into play. Unfortunately, as you noticed, that doesn't have much opportunity to shine in this short preview.

The point about drawing pressure is interesting too and definitely something for us to think about as we expand the combat systems.

From your suggestions, it sounds like you're really getting what we're trying to build. We'd love to have you join us on Discord, help shape the game with feedback like this, and potentially get access to testing the Chapter 1 demo as we develop it!