The external security researcher community plays an integral role in making the Google Play ecosystem safe and secure. Through this partnership with the community, Google has been able to collaborate with third-party developers to fix thousands of security issues in Android applications before they are exploited and reward security researchers for their hard work and dedication.
In order to empower the next generation of Android security researchers, Google has collaborated with industry partners including HackerOne and PayPal to host a number of Android App Hacking Workshops. These workshops are an effort designed to educate security researchers and cybersecurity students of all skill levels on how to find Android application vulnerabilities through a series of hands-on working sessions, both in-person and virtual.
Through these workshops, we’ve seen attendees from groups such as Merritt College's cybersecurity program and alumni of Hack the Hood go on to report real-world security vulnerabilities to the Google Play Security Rewards program. This reward program is designed to identify and mitigate vulnerabilities in apps on Google Play, and keep Android users, developers and the Google Play ecosystem safe.
Today, we are releasing our slide deck and workshop materials, including source code for a custom-built Android application that allows you to test your Android application security skills in a variety of capture the flag style challenges.
These materials cover a wide range of techniques for finding vulnerabilities in Android applications. Whether you’re just getting started or have already found many bugs - chances are you’ll learn something new from these challenges! If you get stuck and need a hint on solving a challenge, the solutions for each are available in the Android App Hacking Workshop here.
As you work through the challenges and learn more about the techniques and tips described in our workshop materials, we’d love to hear your feedback.
Additional Resources:
With Pixel 6 and Pixel 6 Pro, we’re launching our most secure Pixel phone yet, with 5 years of security updates and the most layers of hardware security. These new Pixel smartphones take a layered security approach, with innovations spanning across the Google Tensor system on a chip (SoC) hardware to new Pixel-first features in the Android operating system, making it the first Pixel phone with Google security from the silicon all the way to the data center. Multiple dedicated security teams have also worked to ensure that Pixel’s security is provable through transparency and external validation.
Secure to the Core
Google has put user data protection and transparency at the forefront of hardware security with Google Tensor. Google Tensor’s main processors are Arm-based and utilize TrustZone™ technology. TrustZone is a key part of our security architecture for general secure processing, but the security improvements included in Google Tensor go beyond TrustZone.
The Google Tensor security core is a custom designed security subsystem dedicated to the preservation of user privacy. It's distinct from the application processor, not only logically, but physically, and consists of a dedicated CPU, ROM, one-time-programmable (OTP) memory, crypto engine, internal SRAM, and protected DRAM. For Pixel 6 and 6 Pro, the security core’s primary use cases include protecting user data keys at runtime, hardening secure boot, and interfacing with Titan M2TM.
Your secure hardware is only as good as your secure OS, and we are using Trusty, our open source trusted execution environment. Trusty OS is the secure OS used both in TrustZone and the Google Tensor security core.
With Pixel 6 and Pixel 6 Pro your security is enhanced by the new Titan M2TM, our discrete security chip, fully designed and developed by Google. In this next generation chip, we moved to an in-house designed RISC-V processor, with extra speed and memory, and made it even more resilient to advanced attacks. Titan M2TM has been tested against the most rigorous standard for vulnerability assessment, AVA_VAN.5, by an independent, accredited evaluation lab. Titan M2™ supports Android Strongbox, which securely generates and stores keys used to protect your PINs and password, and works hand-in-hand with Google Tensor security core to protect user data keys while in use in the SoC.
Moving a step higher in the system, Pixel 6 and Pixel 6 Pro ship with Android 12 and a slew of Pixel-first and Pixel-exclusive features.
Enhanced Controls
We aim to give users better ways to control their data and manage their devices with every release of Android. Starting with Android 12 on Pixel, you can use the new Security hub to manage all your security settings in one place. It helps protect your phone, apps, Google Account, and passwords by giving you a central view of your device’s current configuration. Security hub also provides recommendations to improve your security, helping you decide what settings best meet your needs.
For privacy, we are launching Privacy Dashboard, which will give you a simple and clear timeline view of the apps that have accessed your location, microphone and camera in the last 24 hours. If you notice apps that are accessing more data than you expected, the dashboard provides a path to controls to change those permissions on the fly.
To provide additional transparency, new indicators in Pixel’s status bar will show you when your camera and mic are being accessed by apps. If you want to disable that access, new privacy toggles give you the ability to turn off camera or microphone access across apps on your phone with a single tap, at any time.
The Pixel 6 and Pixel 6 Pro also include a toggle that lets you remove your device’s ability to connect to less-secure 2G networks. While necessary in certain situations, accessing 2G networks can open up additional attack vectors; this toggle helps users mitigate those risks when 2G connectivity isn’t needed.
Built-in security
By making all of our products secure by default, Google keeps more people safe online than anyone else in the world. With the Pixel 6 and Pixel 6 Pro, we’re also ratcheting up the dial on default, built-in protections.
Our new optical under-display fingerprint sensor ensures that your biometric information is secure and never leaves your device. As part of our ongoing security development lifecycle, Pixel 6 and 6 Pro’s fingerprint unlock has been externally validated by security experts as a strong and secure biometric unlock mechanism meeting the Class 3 strength requirements defined in the Android 12 Compatibility Definition Document (CDD).
Phishing continues to be a huge attack vector, affecting everyone across different devices.
The Pixel 6 and Pixel 6 Pro introduce new anti-phishing protections. Built-in protections automatically scan for potential threats from phone calls, text messages, emails, and links sent through apps, notifying you if there’s a potential problem.
Users are also now better protected against bad apps by enhancements to our on-device detection capabilities within Google Play Protect. Since its launch in 2017, Google Play Protect has provided the ability to detect malicious applications even when the device is offline. The Pixel 6 and Pixel 6 Pro uses new machine learning models that improve the detection of malware in Google Play Protect. The detection runs on your Pixel, and uses a privacy preserving technology called federated analytics to discover commonly-run bad apps. This will help to further protect over 3 billion users by improving Google Play Protect, which already analyzes over 100 billion apps every day to detect threats.
Many of Pixel’s privacy-preserving features run inside Private Compute Core, an open source sandbox isolated from the rest of the operating system and apps. Our open source Private Compute Services manages network communication for these features, and uses federated learning, federated analytics, and private information retrieval to improve features while preserving privacy. Some features already running on Private Compute Core include Live Caption, Now Playing, and Smart Reply suggestions.
Google Binary Transparency (GBT) is the newest addition to our open and verifiable security infrastructure, providing a new layer of software integrity for your device. Building on the principles pioneered by Certificate Transparency, GBT helps ensure your Pixel is only running verified OS software. It works by using append-only logs to store signed hashes of the system images. The logs are public and can be used to verify that what’s published is the same as what’s on the device – giving users and researchers the ability to independently verify OS integrity for the first time.
Beyond the Phone
Defense-in-depth isn’t just a matter of hardware and software layers. Security is a rigorous process. Pixel 6 and Pixel 6 Pro benefit from in-depth design and architecture reviews, memory-safe rewrites to security critical code, static analysis, formal verification of source code, fuzzing of critical components, and red-teaming, including with external security labs to pen-test our devices. Pixel is also part of the Android Vulnerability Rewards Program, which paid out $1.75 million last year, creating a valuable feedback loop between us and the security research community and, most importantly, helping us keep our users safe.
Capping off this combined hardware and software security system, is the Titan Backup Architecture, which gives your Pixel a secure foot in the cloud. Launched in 2018, the combination of Android’s Backup Service and Google Cloud’s Titan Technology means that backed-up application data can only be decrypted by a randomly generated key that isn't known to anyone besides the client, including Google. This end-to-end service was independently audited by a third party security lab to ensure no one can access a user's backed-up application data without specifically knowing their passcode.
To top it all off, this end-to-end security from the hardware across the software to the data center comes with no fewer than 5 years of guaranteed Android security updates on Pixel 6 and Pixel 6 Pro devices from the date they launch in the US. This is an important commitment for the industry, and we hope that other smartphone manufacturers broaden this trend.
Together, our secure chipset, software and processes make Pixel 6 and Pixel 6 Pro the most secure Pixel phone yet.
We introduced Android’s Private Compute Core in Android 12 Beta. Today, we're excited to announce a new suite of services that provide a privacy-preserving bridge between Private Compute Core and the cloud.
Recap: What is Private Compute Core?
Android’s Private Compute Core is an open source, secure environment that is isolated from the rest of the operating system and apps. With each new Android release we’ll add more privacy-preserving features to the Private Compute Core. Today, these include:
For these features to be private, they must:
Introducing Android’s Private Compute Services
Machine learning features often improve by updating models, and Private Compute Services helps features get these updates over a private path. Android prevents any feature inside the Private Compute Core from having direct access to the network. Instead, features communicate over a small set of purposeful open-source APIs to Private Compute Services, which strips out identifying information and uses a set of privacy technologies, including Federated Learning, Federated Analytics, and Private information retrieval.
We will publicly publish the source code for Private Compute Services, so it can be audited by security researchers and other teams outside of Google. This means it can go through the same rigorous security programs that ensure the safety of the Android platform.
We’re enthusiastic about the potential for machine learning to power more helpful features inside Android, and Android’s Private Compute Core will help users benefit from these features while strengthening privacy protections via the new Private Compute Services. Android is the first open source mobile OS to include this kind of externally verifiable privacy; Private Compute Services helps the Android OS continue to innovate in machine learning, while also maintaining the highest standards of privacy and security.
One of the main challenges of evaluating Rust for use within the Android platform was ensuring we could provide sufficient interoperability with our existing codebase. If Rust is to meet its goals of improving security, stability, and quality Android-wide, we need to be able to use Rust anywhere in the codebase that native code is required. To accomplish this, we need to provide the majority of functionality platform developers use. As we discussed previously, we have too much C++ to consider ignoring it, rewriting all of it is infeasible, and rewriting older code would likely be counterproductive as the bugs in that code have largely been fixed. This means interoperability is the most practical way forward.
Before introducing Rust into the Android Open Source Project (AOSP), we needed to demonstrate that Rust interoperability with C and C++ is sufficient for practical, convenient, and safe use within Android. Adding a new language has costs; we needed to demonstrate that Rust would be able to scale across the codebase and meet its potential in order to justify those costs. This post will cover the analysis we did more than a year ago while we evaluated Rust for use in Android. We also present a follow-up analysis with some insights into how the original analysis has held up as Android projects have adopted Rust.
Existing language interoperability in Android focuses on well defined foreign-function interface (FFI) boundaries, which is where code written in one programming language calls into code written in a different language. Rust support will likewise focus on the FFI boundary as this is consistent with how AOSP projects are developed, how code is shared, and how dependencies are managed. For Rust interoperability with C, the C application binary interface (ABI) is already sufficient.
Interoperability with C++ is more challenging and is the focus of this post. While both Rust and C++ support using the C ABI, it is not sufficient for idiomatic usage of either language. Simply enumerating the features of each language results in an unsurprising conclusion: many concepts are not easily translatable, nor do we necessarily want them to be. After all, we’re introducing Rust because many features and characteristics of C++ make it difficult to write safe and correct code. Therefore, our goal is not to consider all language features, but rather to analyze how Android uses C++ and ensure that interop is convenient for the vast majority of our use cases.
We analyzed code and interfaces in the Android platform specifically, not codebases in general. While this means our specific conclusions may not be accurate for other codebases, we hope the methodology can help others to make a more informed decision about introducing Rust into their large codebase. Our colleagues on the Chrome browser team have done a similar analysis, which you can find here.
This analysis was not originally intended to be published outside of Google: our goal was to make a data-driven decision on whether or not Rust was a good choice for systems development in Android. While the analysis is intended to be accurate and actionable, it was never intended to be comprehensive, and we’ve pointed out a couple of areas where it could be more complete. However, we also note that initial investigations into these areas showed that they would not significantly impact the results, which is why we decided to not invest the additional effort.
Exported functions from Rust and C++ libraries are where we consider interop to be essential. Our goals are simple:
While making Rust functions callable from C++ is a goal, this analysis focuses on making C++ functions available to Rust so that new Rust code can be added while taking advantage of existing implementations in C++. To that end, we look at exported C++ functions and consider existing and planned compatibility with Rust via the C ABI and compatibility libraries. Types are extracted by running objdump on shared libraries to find external C++ functions they use1 and running c++filt to parse the C++ types. This gives functions and their arguments. It does not consider return values, but a preliminary analysis2 of those revealed that they would not significantly affect the results.
objdump
c++filt
We then classify each of these types into one of the following buckets:
These are generally simple types involving primitives (including pointers and references to them). For these types, Rust’s existing FFI will handle them correctly, and Android’s build system will auto-generate the bindings.
These are handled by the cxx crate. This currently includes std::string, std::vector, and C++ methods (including pointers/references to these types). Users simply have to define the types and functions they want to share across languages and cxx will generate the code to do that safely.
std::string
std::vector,
These types are not directly supported, but the interfaces that use them have been manually reworked to add Rust support. Specifically, this includes types used by AIDL and protobufs.
We have also implemented a native interface for StatsD as the existing C++ interface relies on method overloading, which is not well supported by bindgen and cxx3. Usage of this system does not show up in the analysis because the C++ API does not use any unique types.
This is currently common data structures such as std::optional and std::chrono::duration and custom string and vector implementations.
std::optional
std::chrono::duration
These can either be supported natively by a future contribution to cxx, or by using its ExternType facilities. We have only included types in this category that we believe are relatively straightforward to implement and have a reasonable chance of being accepted into the cxx project.
Some types are exposed in today’s C++ APIs that are either an implicit part of the API, not an API we expect to want to use from Rust, or are language specific. Examples of types we do not intend to support include:
native_handle
std::locale&
cout
Overall, this category represents types that we do not believe a Rust developer should be using.
Android is in the process of deprecating HIDL and migrating to AIDL for HALs for new services.We’re also migrating some existing implementations to stable AIDL. Our current plan is to not support HIDL, preferring to migrate to stable AIDL instead. These types thus currently fall into the “We don't need/intend to support'' bucket above, but we break them out to be more specific. If there is sufficient demand for HIDL support, we may revisit this decision later.
This contains all types that do not fit into any of the above buckets. It is currently mostly std::string being passed by value, which is not supported by cxx.
One of the primary reasons for supporting interop is to allow reuse of existing code. With this in mind, we determined the most commonly used C++ libraries in Android: liblog, libbase, libutils, libcutils, libhidlbase, libbinder, libhardware, libz, libcrypto, and libui. We then analyzed all of the external C++ functions used by these libraries and their arguments to determine how well they would interoperate with Rust.
liblog
libbase
libutils
libcutils
libhidlbase
libbinder
libhardware
libz
libcrypto
libui
Overall, 81% of types are in the first three categories (which we currently fully support) and 87% are in the first four categories (which includes those we believe we can easily support). Almost all of the remaining types are those we believe we do not need to support.
In addition to analyzing popular C++ libraries, we also examined Mainline modules. Supporting this context is critical as Android is migrating some of its core functionality to Mainline, including much of the native code we hope to augment with Rust. Additionally, their modularity presents an opportunity for interop support.
We analyzed 64 binaries and libraries in 21 modules. For each analyzed library we examined their used C++ functions and analyzed the types of their arguments to determine how well they would interoperate with Rust in the same way we did above for the top 10 libraries.
Here 88% of types are in the first three categories and 90% in the first four, with almost all of the remaining being types we do not need to handle.
With almost a year of Rust development in AOSP behind us, and more than a hundred thousand lines of code written in Rust, we can now examine how our original analysis has held up based on how C/C++ code is currently called from Rust in AOSP.4
The results largely match what we expected from our analysis with bindgen handling the majority of interop needs. Extensive use of AIDL by the new Keystore2 service results in the primary difference between our original analysis and actual Rust usage in the “Native Support” category.
A few current examples of interop are:
Bindgen and cxx provide the vast majority of Rust/C++ interoperability needed by Android. For some of the exceptions, such as AIDL, the native version provides convenient interop between Rust and other languages. Manually written wrappers can be used to handle the few remaining types and functions not supported by other options as well as to create ergonomic Rust APIs. Overall, we believe interoperability between Rust and C++ is already largely sufficient for convenient use of Rust within Android.
If you are considering how Rust could integrate into your C++ project, we recommend doing a similar analysis of your codebase. When addressing interop gaps, we recommend that you consider upstreaming support to existing compat libraries like cxx.
Our first attempt at quantifying Rust/C++ interop involved analyzing the potential mismatches between the languages. This led to a lot of interesting information, but was difficult to draw actionable conclusions from. Rather than enumerating all the potential places where interop could occur, Stephen Hines suggested that we instead consider how code is currently shared between C/C++ projects as a reasonable proxy for where we’ll also likely want interop for Rust. This provided us with actionable information that was straightforward to prioritize and implement. Looking back, the data from our real-world Rust usage has reinforced that the initial methodology was sound. Thanks Stephen!Also, thanks to:
We used undefined symbols of function type as reported by objdump to perform this analysis. This means that any header-only functions will be absent from our analysis, and internal (non-API) functions which are called by header-only functions may appear in it. ↩
We extracted return values by parsing DWARF symbols, which give the return types of functions. ↩
Even without automated binding generation, manually implementing the bindings is straightforward. ↩
In the case of handwritten C/C++ wrappers, we analyzed the functions they call, not the wrappers themselves. For all uses of our native AIDL library, we analyzed the types used in the C++ version of the library. ↩
Integrating security into your app development lifecycle can save a lot of time, money, and risk. That’s why we’ve launched Security by Design on Google Play Academy to help developers identify, mitigate, and proactively protect against security threats.
The Android ecosystem, including Google Play, has many built-in security features that help protect developers and users. The course Introduction to app security best practices takes these protections one step further by helping you take advantage of additional security features to build into your app. For example, Jetpack Security helps developers properly encrypt their data at rest and provides only safe and well known algorithms for encrypting Files and SharedPreferences. The SafetyNet Attestation API is a solution to help identify potentially dangerous patterns in usage. There are several common design vulnerabilities that are important to look out for, including using shared or improper file storage, using insecure protocols, unprotected components such as Activities, and more. The course also provides methods to test your app in order to help you keep it safe after launch. Finally, you can set up a Vulnerability Disclosure Program (VDP) to engage security researchers to help.
In the next course, you can learn how to integrate security at every stage of the development process by adopting the Security Development Lifecycle (SDL). The SDL is an industry standard process and in this course you’ll learn the fundamentals of setting up a program, getting executive sponsorship and integration into your development lifecycle.
Threat modeling is part of the Security Development Lifecycle, and in this course you will learn to think like an attacker to identify, categorize, and address threats. By doing so early in the design phase of development, you can identify potential threats and start planning for how to mitigate them at a much lower cost and create a more secure product for your users.
Improving your app’s security is a never ending process. Sign up for the Security by Design module where in a few short courses, you will learn how to integrate security into your app development lifecycle, model potential threats, and app security best practices into your app, as well as avoid potential design pitfalls.
The Android team has been working on introducing the Rust programming language into the Android Open Source Project (AOSP) since 2019 as a memory-safe alternative for platform native code development. As with any large project, introducing a new language requires careful consideration. For Android, one important area was assessing how to best fit Rust into Android’s build system. Currently this means the Soong build system (where the Rust support resides), but these design decisions and considerations are equally applicable for Bazel when AOSP migrates to that build system. This post discusses some of the key design considerations and resulting decisions we made in integrating Rust support into Android’s build system.
A RustConf 2019 meeting on Rust usage within large organizations highlighted several challenges, such as the risk that eschewing Cargo in favor of using the Rust Compiler, rustc, directly (see next section) may remove organizations from the wider Rust community. We share this same concern. When changes to imported third-party crates might be beneficial to the wider community, our goal is to upstream those changes. Likewise when crates developed for Android could benefit the wider Rust community, we hope to release them as independent crates. We believe that the success of Rust within Android is dependent on minimizing any divergence between Android and the Rust community at large, and hope that the Rust community will benefit from Android’s involvement.
rustc,
Rust provides Cargo as the default build system and package manager, collecting dependencies and invoking rustc (the Rust compiler) to build the target crate (Rust package). Soong takes this role instead in Android and calls rustc directly for several reasons:
rustc
Cargo.toml
build.rs
Using the Rust compiler directly allows us to avoid these issues and is consistent with how we compile all other code in AOSP. It provides the most control over the build process and eases integration into Android’s existing build system. Unfortunately, avoiding it introduces several challenges and influences many other build system decisions because Cargo usage is so deeply ingrained in the Rust crate ecosystem.
A build.rs script compiles to a Rust binary which Cargo builds and executes during a build to handle pre-build tasks, commonly setting up the build environment, or building libraries in other languages (for example C/C++). This is analogous to configure scripts used for other languages.
Avoiding build.rs scripts somewhat flows naturally from not relying on Cargo since supporting these would require replicating Cargo behavior and assumptions. Beyond this however, there are good reasons for AOSP to avoid build scripts as well:
/usr/lib
Android.bp
For instances in third-party code where a build script is used only to compile C dependencies, we either use existing cc_library Soong definitions (such as boringssl for quiche) or create new definitions for crate-specific code.
cc_library
When the build.rs is used to generate source, we try to replicate the core functionality in a Soong rust_binary module for use as a custom source generator. In other cases where Soong can provide the information without source generation, we may carry a small patch that leverages this information.
Why do we support proc_macros, which are compiler plug-ins that execute code on the host within the compiler context, but not build.rs scripts?
proc_macros
While build.rs code is written as one-off code to handle building a single crate, proc_macros define reusable functionality within the compiler which can become widely relied upon across the Rust community. As a result popular proc_macros are generally better maintained and more scrutinized upstream, which makes the code review process more manageable. They are also more readily sandboxed as part of the build process since they are less likely to have dependencies external to the compiler.
proc_macros are also a language feature rather than a method for building code. These are relied upon by source code, are unavoidable for third-party dependencies, and are useful enough to define and use within our platform code. While we can avoid build.rs by leveraging our build system, the same can’t be said of proc_macros.
There is also precedence for compiler plugin support within the Android build system. For example see Soong’s java_plugin modules.
Unlike C/C++ compilers, rustc only accepts a single source file representing an entry point to a binary or library. It expects that the source tree is structured such that all required source files can be automatically discovered. This means that generated source either needs to be placed in the source tree or provided through an include directive in source:
include!("/path/to/hello.rs");
The Rust community depends on build.rs scripts alongside assumptions about the Cargo build environment to get around this limitation. When building, the cargo command sets an OUT_DIR environment variable which build.rs scripts are expected to place generated source code in. This source can then be included via:
cargo
include!(concat!(env!("OUT_DIR"), "/hello.rs"));
This presents a challenge for Soong as outputs for each module are placed in their own out/ directory2; there is no single OUT_DIR where dependencies output their generated source.
out/
OUT_DIR
For platform code, we prefer to package generated source into a crate that can be imported. There are a few reasons to favor this approach:
As a result, all of Android’s Rust source generation module types produce code that can be compiled and used as a crate.
We still support third-party crates without modification by copying all the generated source dependencies for a module into a single per-module directory similar to Cargo. Soong then sets the OUT_DIR environment variable to that directory when compiling the module so the generated source can be found. However we discourage use of this mechanism in platform code unless absolutely necessary for the reasons described above.
By default, the Rust ecosystem assumes that crates will be statically linked into binaries. The usual benefits of dynamic libraries are upgrades (whether for security or functionality) and decreased memory usage. Rust’s lack of a stable binary interface and usage of cross-crate information flow prevents upgrading libraries without upgrading all dependent code. Even when the same crate is used by two different programs on the system, it is unlikely to be provided by the same shared object4 due to the precision with which Rust identifies its crates. This makes Rust binaries more portable but also results in larger disk and memory footprints.
This is problematic for Android devices where resources like memory and disk usage must be carefully managed because statically linking all crates into Rust binaries would result in excessive code duplication (especially in the standard library). However, our situation is also different from the standard host environment: we build Android using global decisions about dependencies. This means that nearly every crate is shareable between all users of that crate. Thus, we opt to link crates dynamically by default for device targets. This reduces the overall memory footprint of Rust in Android by allowing crates to be reused across multiple binaries which depend on them.
Since this is unusual in the Rust community, not all third-party crates support dynamic compilation. Sometimes we must carry small patches while we work with upstream maintainers to add support.
We support building all output types supported by rustc (rlibs, dylibs, proc_macros, cdylibs, staticlibs, and executables). Rust modules can automatically request the appropriate crate linkage for a given dependency (rlib vs dylib). C and C++ modules can depend on Rust cdylib or staticlib producing modules the same way as they would for a C or C++ library.
rlib
dylib
proc_macro
cdylib
staticlib
In addition to being able to build Rust code, Android’s build system also provides support for protobuf and gRPC and AIDL generated crates. First-class bindgen support makes interfacing with existing C code simple and we have support modules using cxx for tighter integration with C++ code.
The Rust community produces great tooling for developers, such as the language server rust-analyzer. We have integrated support for rust-analyzer into the build system so that any IDE which supports it can provide code completion and goto definitions for Android modules.
Source-based code coverage builds are supported to provide platform developers high level signals on how well their code is covered by tests. Benchmarks are supported as their own module type, leveraging the criterion crate to provide performance metrics. In order to maintain a consistent style and level of code quality, a default set of clippy lints and rustc lints are enabled by default. Additionally, HWASAN/ASAN fuzzers are supported, with the HWASAN rustc support added to upstream.
clippy
In the near future, we plan to add documentation to source.android.com on how to define and use Rust modules in Soong. We expect Android’s support for Rust to continue evolving alongside the Rust ecosystem and hope to continue to participate in discussions around how Rust can be integrated into existing build systems.
Thank you to Matthew Maurer, Jeff Vander Stoep, Joel Galenson, Manish Goregaokar, and Tyler Mandry for their contributions to this post.
This can be mitigated to some extent with workspaces, but requires a very specific directory arrangement that AOSP does not conform to. ↩
This presents no problem for C/C++ and similar languages as the path to the generated source is provided directly to the compiler. ↩
Since include! works by textual inclusion, it may reference values from the enclosing namespace, modify the namespace, or use constructs like #![foo]. These implicit interactions can be difficult to maintain. Macros should be preferred if interaction with the rest of the crate is truly required. ↩
While libstd would usually be shareable for the same compiler revision, most other libraries would end up with several copies for Cargo-built Rust binaries, since each build would attempt to use a minimum feature set and may select different dependency versions for the library in question. Since information propagates across crate boundaries, you cannot simply produce a “most general” instance of that library. ↩
Correctness of code in the Android platform is a top priority for the security, stability, and quality of each Android release. Memory safety bugs in C and C++ continue to be the most-difficult-to-address source of incorrectness. We invest a great deal of effort and resources into detecting, fixing, and mitigating this class of bugs, and these efforts are effective in preventing a large number of bugs from making it into Android releases. Yet in spite of these efforts, memory safety bugs continue to be a top contributor of stability issues, and consistently represent ~70% of Android’s high severity security vulnerabilities.
In addition to ongoing and upcoming efforts to improve detection of memory bugs, we are ramping up efforts to prevent them in the first place. Memory-safe languages are the most cost-effective means for preventing memory bugs. In addition to memory-safe languages like Kotlin and Java, we’re excited to announce that the Android Open Source Project (AOSP) now supports the Rust programming language for developing the OS itself.
Managed languages like Java and Kotlin are the best option for Android app development. These languages are designed for ease of use, portability, and safety. The Android Runtime (ART) manages memory on behalf of the developer. The Android OS uses Java extensively, effectively protecting large portions of the Android platform from memory bugs. Unfortunately, for the lower layers of the OS, Java and Kotlin are not an option.
Lower levels of the OS require systems programming languages like C, C++, and Rust. These languages are designed with control and predictability as goals. They provide access to low level system resources and hardware. They are light on resources and have more predictable performance characteristics.For C and C++, the developer is responsible for managing memory lifetime. Unfortunately, it's easy to make mistakes when doing this, especially in complex and multithreaded codebases.
Rust provides memory safety guarantees by using a combination of compile-time checks to enforce object lifetime/ownership and runtime checks to ensure that memory accesses are valid. This safety is achieved while providing equivalent performance to C and C++.
C and C++ languages don’t provide these same safety guarantees and require robust isolation. All Android processes are sandboxed and we follow the Rule of 2 to decide if functionality necessitates additional isolation and deprivileging. The Rule of 2 is simple: given three options, developers may only select two of the following three options.
For Android, this means that if code is written in C/C++ and parses untrustworthy input, it should be contained within a tightly constrained and unprivileged sandbox. While adherence to the Rule of 2 has been effective in reducing the severity and reachability of security vulnerabilities, it does come with limitations. Sandboxing is expensive: the new processes it requires consume additional overhead and introduce latency due to IPC and additional memory usage. Sandboxing doesn’t eliminate vulnerabilities from the code and its efficacy is reduced by high bug density, allowing attackers to chain multiple vulnerabilities together.
Memory-safe languages like Rust help us overcome these limitations in two ways:
Of course, introducing a new programming language does nothing to address bugs in our existing C/C++ code. Even if we redirected the efforts of every software engineer on the Android team, rewriting tens of millions of lines of code is simply not feasible.
The above analysis of the age of memory safety bugs in Android (measured from when they were first introduced) demonstrates why our memory-safe language efforts are best focused on new development and not on rewriting mature C/C++ code. Most of our memory bugs occur in new or recently modified code, with about 50% being less than a year old.
The comparative rarity of older memory bugs may come as a surprise to some, but we’ve found that old code is not where we most urgently need improvement. Software bugs are found and fixed over time, so we would expect the number of bugs in code that is being maintained but not actively developed to go down over time. Just as reducing the number and density of bugs improves the effectiveness of sandboxing, it also improves the effectiveness of bug detection.
Bug detection via robust testing, sanitization, and fuzzing is crucial for improving the quality and correctness of all software, including software written in Rust. A key limitation for the most effective memory safety detection techniques is that the erroneous state must actually be triggered in instrumented code in order to be detected. Even in code bases with excellent test/fuzz coverage, this results in a lot of bugs going undetected.
Another limitation is that bug detection is scaling faster than bug fixing. In some projects, bugs that are being detected are not always getting fixed. Bug fixing is a long and costly process.
Each of these steps is costly, and missing any one of them can result in the bug going unpatched for some or all users. For complex C/C++ code bases, often there are only a handful of people capable of developing and reviewing the fix, and even with a high amount of effort spent on fixing bugs, sometimes the fixes are incorrect.
Bug detection is most effective when bugs are relatively rare and dangerous bugs can be given the urgency and priority that they merit. Our ability to reap the benefits of improvements in bug detection require that we prioritize preventing the introduction of new bugs.
Rust modernizes a range of other language aspects, which results in improved correctness of code:
Adding a new language to the Android platform is a large undertaking. There are toolchains and dependencies that need to be maintained, test infrastructure and tooling that must be updated, and developers that need to be trained. For the past 18 months we have been adding Rust support to the Android Open Source Project, and we have a few early adopter projects that we will be sharing in the coming months. Scaling this to more of the OS is a multi-year project. Stay tuned, we will be posting more updates on this blog.
Java is a registered trademark of Oracle and/or its affiliates.
Thanks Matthew Maurer, Bram Bonne, and Lars Bergstrom for contributions to this post. Special thanks to our colleagues, Adrian Taylor for his insight into the age of memory vulnerabilities, and to Chris Palmer for his work on “The Rule of 2” and “The limits of Sandboxing”.
The Android platform team is committed to securing Android for every user across every device. In addition to monthly security updates to patch vulnerabilities reported to us through our Vulnerability Rewards Program (VRP), we also proactively architect Android to protect against undiscovered vulnerabilities through hardening measures such as applying compiler-based mitigations and improving sandboxing. This post focuses on the decision-making process that goes into these proactive measures: in particular, how we choose which hardening techniques to deploy and where they are deployed. As device capabilities vary widely within the Android ecosystem, these decisions must be made carefully, guided by data available to us to maximize the value to the ecosystem as a whole.
The overall approach to Android Security is multi-pronged and leverages several principles and techniques to arrive at data-guided solutions to make future exploitation more difficult. In particular, when it comes to hardening the platform, we try to answer the following questions:
By shedding some light on the process we use to choose security features for Android, we hope to provide a better understanding of Android's overall approach to protecting our users.
We use a variety of sources to determine what areas of the platform would benefit the most from different types of security mitigations. The Android Vulnerability Rewards Program (VRP) is one very informative source: all vulnerabilities submitted through this program are analyzed by our security engineers to determine the root cause of each vulnerability and its overall severity (based on these guidelines). Other sources are internal and external bug-reports, which identify vulnerable components and reveal coding practices that commonly lead to errors. Knowledge of problematic code patterns combined with the prevalence and severity of the vulnerabilities they cause can help inform decisions about which mitigations are likely to be the most beneficial.
Types of Critical and High severity vulnerabilities fixed in Android Security Bulletins in 2019
Relying purely on vulnerability reports is not sufficient as the data are inherently biased: often, security researchers flock to "hot" areas, where other researchers have already found vulnerabilities (e.g. Stagefright). Or they may focus on areas where readily-available tools make it easier to find bugs (for instance, if a security research tool is posted to Github, other researchers commonly utilize that tool to explore deeper).
To ensure that mitigation efforts are not biased only toward areas where bugs and vulnerabilities have been reported, internal Red Teams analyze less scrutinized or more complex parts of the platform. Also, continuous automated fuzzers run at-scale on both Android virtual machines and physical devices. This also ensures that bugs can be found and fixed early in the development lifecycle. Any vulnerabilities uncovered through this process are also analyzed for root cause and severity, which inform mitigation deployment decisions.
The Android VRP rewards submissions of full exploit-chains that demonstrate a full end-to-end attack. These exploit-chains, which generally utilize multiple vulnerabilities, are very informative in demonstrating techniques that attackers use to chain vulnerabilities together to accomplish their goals. Whenever a researcher submits a full exploit chain, a team of security engineers analyzes and documents the overall approach, each link in the chain, and any innovative attack strategies used. This analysis informs which exploit mitigation strategies could be employed to prevent pivoting directly from one vulnerability to another (some examples include Address Space Layout Randomization and Control-Flow Integrity) and whether the process’s attack surface could be reduced if it has unnecessary access to resources.
There are often multiple different ways to use a collection of vulnerabilities to create an exploit chain. Therefore a defense-in-depth approach is beneficial, with the goal of reducing the usefulness of some vulnerabilities and lengthening exploit chains so that successful exploitation requires more vulnerabilities. This increases the cost for an attacker to develop a full exploit chain.
Keeping up with developments in the wider security community helps us understand the current threat landscape, what techniques are currently used for exploitation, and what future trends look like. This involves but is not limited to:
All of these data sources provide feedback for the overall security hardening strategy, where new mitigations should be deployed, and what existing security mitigations should be improved.
Analyzing the data reveals areas where broader mitigations can eliminate entire classes of vulnerabilities. For instance, if parts of the platform show a large number of vulnerabilities due to integer overflow bugs, they are good candidates to enable Undefined Behavior Sanitizer (UBSan) mitigations such as the Integer Overflow Sanitizer. When common patterns in memory access vulnerabilities appear, they inform efforts to build hardened memory allocators (enabled by default in Android 11) and implement mitigations (such as CFI) against exploitation techniques that provide better resilience against memory overflows or Use-After-Free vulnerabilities.
Before discussing how the data can be used, it is important to understand how we classify our overall efforts in hardening the platform. There are a few broadly defined buckets that hardening techniques and mitigations fit into (though sometimes a particular mitigation may not fit cleanly into any single one):
With the broad arsenal of mitigation techniques available, which of these to employ and where to apply them depends on the type of problem being solved. For instance, a monolithic process that handles a lot of untrusted data and does complex parsing would be a good candidate for all of these. The media frameworks provide an excellent historical example where an architectural decomposition enabled incrementally turning on more exploit mitigations and deprivileging.
Architectural decomposition and isolation of the Media Frameworks over time
Remotely reachable attack surfaces such as NFC, Bluetooth, WiFi, and media components have historically housed the most severe vulnerabilities, and as such these components are also prioritized for hardening. These components often contain some of the most common vulnerability root causes that are reported in the VRP, and we have recently enabled sanitizers in all of them.
Libraries and processes that enforce or sit at security boundaries, such as libbinder, and widely-used core libraries such as libui, libcore, and libcutils are good targets for exploit mitigations since these are not process-specific. However, due to performance and stability sensitivities around these core libraries, mitigations need to be supported by strong evidence of their security impact.
Finally, the kernel’s high level of privilege makes it an important target for hardening as well. Because different codebases have different characteristics and functionality, susceptibility to and prevalence of certain kinds of vulnerabilities will differ. Stability and performance of mitigations here are exceptionally important to avoid negatively impacting the user experience, and some mitigations that make sense to deploy in user space may not be applicable or effective. Therefore our considerations for which hardening strategies to employ in the kernel are based on a separate analysis of the available kernel-specific data.
This data-driven approach has led to tangible and measurable results. Starting in 2015 with Stagefright, a large number of Critical severity vulnerabilities were reported in Android's media framework. These were especially sensitive because many of these vulnerabilities were remotely reachable. This led to a large architectural decomposition effort in Android Nougat, followed by additional efforts to improve our ability to patch media vulnerabilities quickly. Thanks to these changes, in 2020 we had no internet-reachable Critical severity vulnerabilities reported to us in the media frameworks.
Some of these mitigations provide more value than others, so it is important to focus engineering resources where they are most effective. This involves weighing the performance cost of each mitigation as well as how much work is required to deploy it and support it without negatively affecting device stability or user experience.
Understanding the performance impact of a mitigation is a critical step toward enabling it. Adding too much overhead to some components or the entire system can negatively impact user experience by reducing battery life and making the device less responsive. This is especially true for entry-level devices, which should benefit from hardening as well. We thus want to prioritize engineering efforts on impactful mitigations with acceptable overheads.
When investigating performance, important factors include not just CPU time but also memory increase, code size, battery life, and UI jank. These factors are especially important to consider for more constrained entry-level devices, to ensure that the mitigations perform well across the entire Android ecosystem.
The system-wide performance impact of a mitigation is also dependent on where that mitigation is enabled, as certain components are more performance-sensitive than others. For example, binder is one of the most used paths for interprocess communication, so even small additional overhead could significantly impact user experience on a device. On the other hand, video players only need to ensure that frames are rendered at the source framerate; if frames are rendered much faster than the rate at which they are displayed, additional overhead may be more acceptable.
Benchmarks, if available, can be extremely useful to evaluate the performance impact of a mitigation. If there are no benchmarks for a certain component, new ones should be created, for instance by calling impacted codec code to decode a media file. If this testing reveals unacceptable overhead, there are often a few options to address it:
Most of these improvements involve changes or contributions to the LLVM project. By working with upstream LLVM, these improvements have impact and benefit beyond Android. At the same time Android benefits from upstream improvements when others in the LLVM community make improvements as well.
There is more to consider when enabling a mitigation than its security benefit and performance cost, such as the cost of short-term deployment and long-term support.
One important issue is whether a mitigation can contain false positives. For example, if the Bounds Sanitizer produces an error, there is definitely an out-of-bounds access (although it might not be exploitable). But the Integer Overflow Sanitizer can produce false positives, as many integer overflows are harmless or even perfectly expected and correct.
It is thus important to consider the impact of a mitigation on the stability of the system. Whether a crash is due to a false positive or a legitimate security issue, it still disrupts the user experience and so is undesirable. This is another reason to carefully consider which components should have which mitigations, as crashes in some components are worse than others. If a mitigation causes a crash in a media codec, the user’s video playback will be stopped, but if netd crashes during an update, the phone could be bricked. For a mitigation like Bounds Sanitizer, where false positives are not an issue, we still need to perform extensive testing to ensure the device remains stable. Off-by-one errors, for example, may not crash during normal operation, but Bounds Sanitizer would abort execution and result in instability.
netd
Another consideration is whether it is possible to enumerate everything a mitigation might break. For example, it is not easy to contain the risk of the Integer Overflow Sanitizer without extensive testing, as it is difficult to determine which overflows are intentional/benign (and thus should be allowed) and which could lead to vulnerabilities.
We must consider not just issues caused by deploying mitigations but also how to support them long-term. This includes the developer time to integrate a mitigation into existing systems, enable and debug it, deploy it onto devices, and support it after launch. SELinux is a good example of this; it takes a significant amount of effort to write the policy for a new device, and even once enforcing mode is enabled, the policy must be supported for years as code changes and functionality is added or removed.
We try to make mitigations less disruptive and spread awareness of how they affect developers. This is done by making documentation available on source.android.com and by improving existing algorithms to reduce false positives. Making it easier to debug mitigations when something goes wrong reduces the developer maintenance burden that can accompany mitigations. For example, when developers found it difficult to identify UBSan errors, we enabled support for the UBSan Minimal Runtime by default in the Android build system. The minimal runtime itself was first upstreamed by others at Google specifically for this purpose. When the Integer Overflow Sanitizer crashes a program, that adds the following hint to the generic SIGABRT crash message:
Abort message: 'ubsan: sub-overflow'
Developers who see this message then know to enable diagnostics mode, which prints out details about the crash:
frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp:2188:32: runtime error: unsigned integer overflow: 0 - 1 cannot be represented in type 'size_t' (aka 'unsigned long')
Similarly, upstream SELinux provides a tool called audit2allow that can be used to suggest rules to allow blocked behaviors:
adb logcat -d | audit2allow -p policy #============= rmt ============== allow rmt kmem_device:chr_file { read write };
A debugging tool does not need to be perfect to be helpful; audit2allow does not always suggest the correct options, but for developers without detailed knowledge of SELinux it provides a strong starting point.
With every Android release, our team works hard to balance security improvements that benefit the entire ecosystem with performance and stability, drawing heavily from the data that are available to us. We hope that this sheds some light on the particular challenges involved and the overall process that leads to mitigations introduced in each Android release.