Im trying to get a bloody dirt texture/effect like the reference I have here. The terrain is easy with some noise and displacement but how can I can that blood soaked look?
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$\begingroup$ Are you using a displacement modifier, or are you doing displacement via shader? $\endgroup$– Christopher BennettOct 27 at 2:08
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$\begingroup$ Im using a displacement modifier with a clouds texture and scatter add on for the rocks. $\endgroup$– bonypoyOct 27 at 2:09
First I would make a "splotch" by warping the vectors of a Spherical Gradient Texture with a Noise Texture (softened by mixing with white first) and then cutting it off with a ColorRamp.
Then, use that "splotch" as a mix factor between your main texture and a red color (set to multiply to ""lay" the red over the base texture). Also, use it as a mix factor between your roughness texture and a dark color, to make the blood "shiny":
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$\begingroup$ Ah, So much simpler than I would have thought. Thanks Chris! $\endgroup$– bonypoyOct 27 at 2:28



