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I read a lot of technical books about software and computer programming. This isnt because I have a
great fondness for reading, nor do I actually like owning a massive collection of computer books thats
slowly beginning to overtake every room in my home.
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Django is a high-level Python web application framework designed to support the rapid development of dynamic web sites, web applications, and web services. It includes a template system that allows programmers and designers to easily and efficiently output their content in a flexible, extendable, and maintainable manner.
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Django is a high-level Python web application framework designed to support the development of dynamic web sites, web applications, and web services. It is designed to promote rapid development and clean, pragmatic design. Therefore, it lets you build high-performing and elegant web applications quickly.
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Bugs are a time consuming burden during software development. Djangos built-in test framework and debugging support help lessen this burden. This book will teach you quick and efficient techniques for using Django and Python tools to eradicate bugs and ensure your Django application works correctly.
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This book presents the implementation of web-based e-commerce applications using Django, the powerful Python-based web framework. It emphasizes common Django coding patterns, writing reusable apps, and leveraging community resources and open-source tools.
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Django is a high-level Python web application framework designed to support the development of dynamic websites, web applications, and web services. It is designed to promote rapid development and clean, pragmatic design and lets you build high-performing, elegant web applications quickly.
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Web development is hard, and don’t let anybody tell you otherwise. Building a fully functional, dynamic web application with all the features that users want is a daunting task with a seemingly endless list of things you have to get just right.
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The past few years have seen an explosion in the development of dynamic, database-driven web sites. Where many sites were once built using nothing but handwritten HTML, or a few CGI scripts or server-side includes, today database-backed web applications have become the norm for everything from personal blogs to online stores to the social networking sites that have revolutionized the way many people use the Web.
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Programming has always been equal parts art and science. It’s easy to see the science in teaching computers how to do things, but once that’s out of the way, we often try to embrace the artistic side. We spend our first few years learning to make code functional and the rest of our careers trying to make it beautiful.
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We Python developers have always been a proud lot, able to create desktop solutions with a variety of
user experience libraries, ranging from GTK to PythonCard to WxPython. We Pythonists have always
prided ourselves in being the best example of an end-to-end, batteries-included delivery system that
could create anything imaginable for the desktop user. Even in the early days of the Web, Pythonistas
led the way with Zope, and later Twisted.
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In the early days, Web developers wrote every page by hand. Updating a Web site meant editing HTML; a “redesign” involved redoing every single page, one at a time.
As Web sites grew and became more ambitious, it quickly became obvious that that situation was tedious, time-consuming, and ultimately untenable. A group of enterprising hackers at NCSA (the National Center for Supercomputing Applications, where Mosaic, the first graphical Web browser, was developed) solved this problem by letting the Web server spawn external programs that could dynamically generate HTML.
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HTML is the unifying language of the World Wide Web. Using just the simple tags it contains, the human race has created an astoundingly diverse network of hyperlinkcd documents, from Amazon, eBay, and Wikipedia, to personal blogs and websites dedicated to cats that look like Hitler.
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In 2010, HTML5 became the buzzword on the web developer scene. Large companies, such as Google, Apple, and Microsoft, began to use the new technology. The popularity of the catchword HTML5 grew, not least of all because of the heated debate between Apple and Adobe over whether this would mean the end of Flash.
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HTML5 isitsapredecessors, HTML4 the next majorSome elements have It represents a draft specification for iteration of HTML. break from and XHTML. been removed and it is no longer based on SGML, an older standard for document markup. HTML5 also has more allowances for incorrect syntax than were present in HTML4. It has rules for parsing to allow different browsers to display the same incorrectly formatted document in the same fashion.There are many notable additions to HTML, such as native drawing support and audiovisual elements. In this chapter, we discuss the features added by HTML5 and the associated JavaScript APIs.
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Adobe Press Dreamweaver CS5.5, Designing and Developing for Mobile with jQuery HTML5 and CSS3 (2011)
Don’t be fooled. Although the .5 might give the impression that Dreamweaver CS5.5 is a point release, it’s anything but. Dreamweaver engineers have packed a stunning amount of new features into this version. To mention just a few, there’s code hinting for the popular jQuery JavaScript library, the ability to see what pages will look like at different screen resolutions without leaving the Document window, support for jQuery Mobile widgets, and integration of PhoneGap to build native apps for Android or iOS (the operating system used in the iPhone, iPad, and iPod touch).
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Although most iOS development is currently focused on native applications using Apple’s
Software Development Kit, this proves less and less relevant as the number of different mobile
devices and OS versions grows. Gathering resources to make web applications that will work
cross-platform is far more cost-effective than hiring a team to build specific version-applications.
In this sense, it is probable that web applications have only just begun to fight.
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Popular acceptance of the smartphone has brought technology once only previously imagined in
science fiction to today’s reality. You can now use the small electronic device that used to be a
simple cell phone to manage your calendar, listen to music, take pictures, provide maps and
navigation, and browse the Internet—and still make a phone call. The technology that links you
to the vast information store on the Internet any time and anywhere is perhaps the greatest
revolution in information access the world has seen. Not only available to the developed nations
where we expect to see high-end smartphones, these devices are also widely available in
developing nations, where they are often the primary device people use to access the Internet.
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This book is about mobile application development; more specifically, about easing the pain of mobile application development. There are many smartphone platforms on the market: Android, iPhone, BlackBerry, Nokia, the Windows 7 Phone, and WebOS. Newer platforms are on the rise as well, such as Samsung’s Bada and Meego.
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This book is about how to create interactive animations for the web using computer code and math. But don\\\'t worry if you can\\\'t remember anything from your high school algebra class, you\\\'ll just need a minimal understanding to get started. The purpose of this book is to give you the tools to create and express your ideas, it\\\'s not about memorizing equations or theory—although I do explain the underlying ideas—but the practical application of techniques to incorporate in your work. These are concepts and formulas that you will see working, in real-time, right in front of you. Think of this book as the elements of motion, a catalog of ideas to mix, match, and reference.
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Foundation HTML5 Canvas has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how to use them in their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book.
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This book continues my exploration of HTML5. My approach in developing the projects was to combine features such as canvas and video; attempt more intricate drawing, making use of mathematics; and make use of standard programming techniques such as object-oriented programming and separation of content and logic. I was also interested in building applications combining HTML5 and JavaScript with other technologies, including Google Maps, geolocation, and server-side programming.
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HTML5 Mastery is aimed toward anyone with a working familiarity with HTML, CSS, and JavaScript, who is interested in gaining a deeper understanding of the specifications that define these languages. The HTML5 specification is very large. Approaching it through the pages of this book will quickly get you up-to-speed and serve as a launching board to take your HTML knowledge to new heights.
HTML, CSS, and JavaScript may feel familiar and easy to you, but you are sure to find hidden gems that will surprise you. Learning about these subtleties will go a long way toward making you a master of HTML5. You will walk away equipped with foundational knowledge and the wherewithal to seek out higher-level concepts in order to follow the trends of modern web development.
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No matters if you\\\'re a designer or a developer, this book is aimed at anybody who wants to start using HTML5 right now.
HTML5 Solutions is, in fact, intended for readers who want to take their knowledge further with quick-fire solutions to common problems and best practice techniques to improve their HTML5 skills. The book is full of solutions with real world examples and code to support you as you enter the world of HTML5 development.
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A mobile web app is an application that is built with the core client web technologies of HTML, CSS, and JavaScript, and is specifically designed for mobile devices. Helping mobile web apps get a bit of attention are the trends toward HTML5 and CSS3—the latest “versions” of two of the technologies. We explore both HTML5 and CSS3 in detail in the book, along with a lot of JavaScript.
JavaScript is the language that many developers love to hate. Some don’t even regard it as a programming language at all. However, JavaScript is here for the long haul, and is likely to be one of the most in demand skillsets for the next five years.
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This is a solutions book for styling HTML5 with CSS3. It contains more than 350 design patterns you can put to use right away. Each design pattern is modular and customizable, and you can combine patterns to create an unlimited number of designs.
Each design pattern has been thoroughly tested and proven to work in all major web browsers including Chrome, Firefox, Internet Explorer, Opera, and Safari. All the content in this book is usable and practical. You won’t waste time reading about things that don’t work! With this book, you will no longer have to use hacks, tricks, endless testing, and constant tweaking in multiple browsers to get something to work.
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HTML5 is brand new. Indeed, it isn’t even completely finished yet. And if you listen to some ornery pundits, they’ll tell you that HTML5 won’t be ready for ten years or more!
Why, then, would anyone think that now’s the time for a book called Pro HTML5 Programming? That’s easy. Because for anyone who’s looking for an extra edge to make your web application stand above the rest, the time for HTML5 is right now. The authors of this book have been working with, developing, and teaching HTML5 technologies for more than two years now and can claim with certainty that adoption of the new standards is accelerating at dizzying speeds. Even over the course of writing this book, we’ve been forced to continually update chapters and reevaluate our assumptions about what is ready to use.
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The content in this book is intended for the experienced web application developer who is familiar with JavaScript programming. In other words, we won’t be covering the basics of web development in this text. There are many existing resources to get you up to speed in the fundamentals of web programming.
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This book is for a designer and/or a developer whowants to start designing or developing iOS user interfaces or iOS WebApps (iPhone, iPod Touch, and iPad).
This book is writtenwith simplicity in mind, and the goal is to bring you along in the entire process involved in designing and developing for Apple’s mobile devices, implementing a real use case called “The Store.”
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Before you start, you need to do a small amount of preparation. You need some basic tools for all web development, and there is one piece of software you will need if you want to re-create some of the advanced examples later in the book.
The good news about web development tools is that there are plenty of free and open-source choices available. All of the tools I used when developing the examples for this book are available freely. Once you have made you selections, you can begin your HTML5 journey.
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It is ironic that I started writing this book on the exact day that the last of the big browsers announced that it was going to support HTML5 and, with it, HTML5 video. On March 16, 2010, Microsoft joined Firefox, Opera, Google Chrome, and WebKit/Safari with an announcement that Internet Explorer 9 will support HTML5 and the HTML5 video element. Only weeks before the book was finished, the IE9 beta was also released, so I was able to actually include IE9 behavior into the book, making it so much more valuable to you.
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This book is for people who want to learn how HTML 5 can help build dynamic, exciting web sites. It s for you if you know something about programming and want to see what HTML 5 brings to the table. And it s also for you if you have no programming experience whatsoever. Perhaps you re a web designer or web site owner and you want to know how to make things happen behind the scenes. With this book, we want to showcase the new features of HTML5 and demystify the art of programming. Programming is an art, and creating appealing games and other applications requires real talent. However, if you can put together words to form sentences and sentences to form paragraphs, and you have some sense of logic, you can program.
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From its earliest stage at the beginning of the 1990s, the Web has been attracting all kinds of content authors. Anybody with minimal know-how can publish on the Web from anywhere, anytime. This easy access has allowed billions of web sites to appear on the “network of networks,” in any form. However, this approach caused serious problems that affect both the present and the future of the Web.
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Do you have a mobile phone? Back in the mid-1990s there is a good chance you did not. Today? Well, today, there is a good chance you do not have a landline phone, but you certainly have a mobile phone. According to Gartner, one in three people on the planet have a mobile phone, with that number expected to increase to two in three over the span of this decade. What does that mean? Four billion people will have mobile phones by the year 2020.
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Incredibly, it has been more than 20 years since the first release of HTML, the HyperText Markup Language. In the early days of web development, HTML underwent a series of rapid evolutions from simple text to including images and adding CSS to format text.
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Tags are used in HTML5 to place and organize content at a level that is descriptive. This does not mean that the page will look good. Presentation of content on the page is controlled using Cascading Style Sheets Level 3, or CSS3, in HTML5.
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Hypertext Markup Language (HTML) is the underlying markup language of the World Wide Web. It’s the common thread that ties together virtually every Web site, from largescale corporate sites such as Microsoft’s to single-page classroom projects at the local grade school.
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Welcome to the second edition of the Remy & Bruce show. Since the first edition of this book came out in July 2010, much has changed: support for HTML5 is much more widespread; Internet Explorer 9 finally came out; Google Chrome announced it would drop support for H.264 video; Opera experimented with video streaming from the user’s webcam via the browser, and HTML5 fever became HTML5 hysteria with any new technique or technology being called HTML5 by clients, bosses, and journalists.
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Welcome to the Remy and Bruce show. We’re two developers who have been playing with HTML5 since Christmas 2008— experimenting, participating in the mailing list, and generally trying to help shape the language as well as learn it.
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The World Wide Web is driven by hypermedia: the ability of a document to describe its possible states, and its relationship to other documents. Hypermedia is not just a way of making websites that average people can use; it’s a new style for distributed computing, powerful and flexible.
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Adobe Wallaby is a tool that is used to convert animated content created in Flash Professional to HTML5 so that it may be viewed using many of the standards-compliant browsers available today. In doing so, Wallaby enables you to use a mature animation tool, like Flash Professional, to produce compelling animations and creative content for the standard Web.
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HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building true web applications with local storage, 2D drawing, offline support, sockets and threads, and more. The story of HTML wasn’t always pretty, and it’s full of drama (we’ll get to all that), but in this chapter, we’re first going to go on a quick joyride through Webville to get sense for everything that goes into “HTML5.”
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This book is organized into 11 chapters. The first four chapters walk you through the HTML Canvas API by example. The topics covered include text, images, and drawing. These chapters contain a few finished apps, but mainly consist of demos designed to show you the facets of the Canvas API. The following six chapters build upon the Canvas API by expanding the scope of the examples to application length. In these chapters, we discuss math and physics applications, video, audio, games, and mobile. The final chapter introduces a couple experimental areas: 3D and multiplayer.
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This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless you’re reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from O’Reilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your product’s documentation does require permission.
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HTML5 is revolutionizing the Web, and now it’s coming to your ebook reader! In this book, I give an overview of three areas of HTML5 that offer great promise to ebook publishers looking to expand beyond traditional text-and-graphic narratives: Canvas, Geolocation, and Audio/Video. After a brief tutorial of the HTML markup and JavaScript code used to implement these features, I transition into some examples that put HTML5 in action
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This book explores the W3C Geolocation API, a specification that provides scripted access to geographical location information associated with a hosted device. This API defines objects that can be used in JavaScript to ascertain the position of the device on which the code is executed.
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Flash is dead. At least, that’s what we’re told: thanks to the introduction of the HTML5 video and audio elements, Flash is now dead.
Of course, we know this statement isn’t true: Flash will have its place in web pages for many years to come. However, thanks to the new HTML5 media elements, we’re no longer totally dependent on Flash in order to embed a playable audio or video file in our web pages.
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At first glance, you might assume that HTML5 is the fifth version of the HTML web-page-writing language. But the real story is a whole lot messier. HTML5 is a rebel. It was dreamt up by a loose group of freethinkers who weren’t in charge of the official HTML standard. It allows page-writing practices that were banned a decade ago
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What is HTML5? HTML5 is the next generation of HTML, superseding HTML 4.01, XHTML 1.0, and XHTML 1.1. HTML5 provides new features that are necessary for modern web applications. It also standardizes many features of the web platform that web developers have been using for years, but that have never been vetted or documented by a standards committee. (Would it surprise you to learn that the Window object has never been formally documented? In addition to the new features, HTML5 is the first attempt to formally document many of the “de facto” standards that web browsers have supported for years.)
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This relatively short book attempts to cover a very large topic. While this book is considered an introduction to building HTML5 games with Impact, a JavaScript game framework, it is also intended to be a companion guide to help you get started making, and more importantly, finishing your games. I have created a high-level overview of what I consider to be the most important parts of making a game with Impact, along with what you should keep in mind or research further in order to become a better game developer. This book will take you step-by-step through the process of creating a 2D side-scrolling game with Impact, and how to publish it to the web and even package it up as a native iOS app.
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These words may contradict each other, but they express the roller coaster of sentiments felt by real-time strategy games players like me. I remember spending countless hours playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000, Chris Sawyer’s Transport Tycoon, or Bullfrog Productions’ Theme Hospital, wondering why only a few of my friends (usually the geekiest ones) had played them.
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HTML5 makes the Web a first-class environment for creating real applications. HTML5 reinforces JavaScript\'s existing toolset with key extensions to the browser APIs that make it easier to create applications that feel (and can be) complete in themselves, not just views on some distant server process.
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As we move from an offline world to a completely online world, we’re demanding more from the Web, and more from web applications. Browser implementers are adding richer APIs by the day to support complex use cases. APIs for things like real-time communication, graphics, and client-side (offline) storage.
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HTML has always been about interconnection. Back in the ancient days, when electronica was cool and not called “house music” and before the Rolling Stones qualified for Medicare, the web was littered with big huge documents. In fact, it was exactly the opposite of today, where most people think enhanced digital books are just electronic wrappers around full-text copies of what’s in print.
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Dreamweaver is the most powerful and industry-leading web design software that utilizes innovative web technologies such as HTML5, CSS3, and jQuery for web and mobile development. These technologies have radically reconfigured the process of designing the web content and function in the widest possible range of browsing environments ranging from desktops to mobile devices.
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The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.
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HTML5 shares the same moral as that story: Utility based on convention. An extraordinary update to the web\'s markup language, the HTML5 specification incorporates many of the conventions we\'ve all been using in our markup and formalizes them as an official recommendation.
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As a web developer or web designer, or those of you who just maintain your own website, you know that the web is constantly changing, and the tools and methods that are used to build websites are in constant development. Like sand dunes in the Sahara, they shift constantly, but fortunately, usually in a forward direction.
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Welcome to HTML5, the new edition of HTML.
Many people are saying that it’s about time for HTML5—HTML 4.01 was completed in 1999. Others are saying that what HTML5 offers is just too good to pass up. We hope you’ll agree with both opinions.
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Welcome to HTML5 & CSS3 for the Real World. We’re glad you’ve decided to join us on this journey of discovering some of the latest and the greatest in front-end website building technology.
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HTML is a key part of the Internet. It has a short but extremely vibrant history. In order to understand what HTML5 is about, it’s useful to look at where it came from. The Internet (and the Web in particular) has been changing at a dizzying pace. HTML has been trying to keep up.
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HTML5 is the latest version of HTML available today for the World Wide Web. It is a new specification that builds on the previous HTML 4.01 and XHTML 1.1 specifications, providing you with the tools that you need to produce the next generation of websites.
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In 1992, I was stumbling the Internet (we used to stumble prior to surfing) with a program using the Gopher protocol. From El Paso, Texas, I was able to look up the train schedule between London and Cambridge in England. At the time, it was like a miracle. Here I was in West Texas with a London-Cambridge train schedule. Unbelievable!
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The HTML5 24-Hour Trainer is designed primarily to introduce the language to beginning web designers and, secondarily, as an aid to current designers who want to try out the new features of HTML5. Whether you’re a total newbie or a working professional who just needs a quick brush-up, this book will work for you.
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Practical PHP and MySQL reflects Jonos commitment to the spirit of making open source subjects accessible to everyone. The book carefully walks you through the code for eight useful, dynamic Web applications. Projects are presented in a playful way, like the forum project that touts horror movies that make you hide behind the couch.
-From the Foreword by Christopher Negus, Series Editor, Negus Live Linux Series
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Apache, MySQL and PHP are each complex in and of themselves, and it\'s impossible for this book to cover every advanced detail of all three. The purpose of this book is to give you the best possible foundation for understanding how each of the core components work separately and together, which will enable you to take full advantage of all that they have to offer. When you’ve finished reading this book, you’ll have a thorough understanding of the core concepts you need to be an effective developer using Apache, MySQL, and PHP, and hopefully a burning desire to continue learning and growing as a developer.
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This updated edition teaches everything you need to know to create effective web applications with the latest features in PHP 5.x. Youll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms.If you have a working knowledge of HTML, the authors many style tips and practical programming advice will help you become a top-notch PHP programmer.
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Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, youll learn how to adopt a more sophisticated programming style and dramatically reduce development time.
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Learn how to build interactive, data-driven websites—even if you don t have any previous programming experience. If you know how to build static sites with HTML, this popular guide will help you tackle dynamic web programming. You ll get a thorough grounding in today’s core open source technologies: PHP, MySQL, JavaScript, and CSS.
Explore each technology separately, learn how to combine them, and pick up valuable web programming concepts along the way, including objects, XHTML, cookies, and session management. This book provides review questions in each chapter to help you apply what you ve learned.
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A step-by-step guide to creating a modern, sophisticated web application using an incremental and iterative approach to software development
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This updated edition teaches everything you need to know to create effective web applications with the latest features in PHP 5.x. You’ll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms.
If you have a working knowledge of HTML, the authors many style tips and practical programming advice will help you become a top-notch PHP programmer.
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If you are an experienced PHP developer, you already have a head start on learning how to write Node.js code. In this book, author Daniel Howard demonstrates the remarkable similarities between the two languages, and shows you how to port your entire PHP web application to Node.js. By comparing specific PHP features with their Node counterparts, you’ll also discover how to refactor and improve existing PHP 4 or PHP 5 source code.
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Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time.
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In just a short time, you can learn how to use PHP, MySQL, and Apache together to create dynamic, interactive websites and applications using the three leading open-source web development technologies. Using a straightforward, step-by-step approach, each lesson in this book builds on the previous ones, enabling you to learn the essentials of PHP scripting, MySQL databases, and the Apache web server from the ground up.
Regardless of whether you run Linux, Windows, or Mac OS X, the enclosed CD includes a complete starter kit that lets you install all the software you need to set up a stable environment for learning, testing, and production.
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If you can build websites with CSS and javascript, this book takes you to the next level—creating dynamic, database-driven websites with PHP and MySQL. Learn how to build a database, manage your content, and interact with users through queries and web forms. With step-by-step tutorials, real-world examples, and jargon-free explanations, you’ll soon discover the power of server-side programming.
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Discover arrays of variables, start writing scripts, and get object oriented
The script calls for an interactive Web site – where do you start? Right here, with a fast and friendly way to get the hang of PHP 5 programming! You’ll also discover all the other cool things you can do with PHP, like managing files, interacting with databases, using system commands, and more.
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Here\'s what Web designers need to know to create dynamic, database-driven Web sites
To be on the cutting edge, Web sites need to serve up HTML, CSS, and products specific to the needs of different customers using different browsers. An effective e-commerce site gathers information about users and provides information they need to get the desired result.
PHP scripting language with a MySQL back-end database offers an effective way to design sites that meet these requirements. This full updated 4th Edition of PHP & MySQL For Dummies gets you quickly up to speed, even if your experience is limited.
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If you’re an experienced PHP developer, you already have a head start on learning how to write Node.js code. In this book, author Daniel Howard demonstrates the remarkable similarities between the two languages, and shows you how to port your entire PHP web application to Node.js. By comparing specific PHP features with their Node counterparts, you’ll also discover how to refactor and improve existing PHP 4 or PHP 5 source code.
At the end, you’ll have two fully functional codebases to provide to your users. You can update both of them simultaneously, using this book as a reference to important aspects of PHP and Node.js.
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If you are a web programmer, you need to know modern PHP. This book presents with many new areas in which PHP plays a large role. If you want to write a mobile application using geo-location data, Pro PHP Programming will show you how. Additionally, if you need to make sure that you can write a multilingual indexing application using Sphinx, this book will help you avoid the pitfalls.
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Build Your Own Database Driven Website Using PHP & MySQL uses practical examples, straightforward explanations and ready-to-use code samples to help anyone build a database driven Website in no time.
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